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Card Number / Rarity:194/203 / Ultra Rare
Card Type / HP / Stage:Dragon / 210 / Basic
Attack 1:[L] Dragon Pulse (40)
Discard the top 2 cards of your deck.
Attack 2:[RL] Spiral Burst (20+)
You may discard up to 2 basic Fire Energy or up to 2 Basic Lightning Energy from this Pokemon. This attack does 80 more damage for each card you discarded in this way.
Weakness / Resistance / Retreat Cost:None / None / 2
Card Number / Rarity:188/132 / Mega Hyper Rare
Card Type / HP / Stage:Fighting / 340 / Stage 1
Attack 1:[F] Aura Jab (130)
Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like.
Attack 2:[FF] Mega Brave (270)
During your next turn, this Pokemon can't use Mega Brave.
Weakness / Resistance / Retreat Cost:Px2 / / 2
Card Number / Rarity:105/086 / Illustration Rare
Card Type / HP / Stage:Water / 170 / Stage 2
Attack 1:[CCC] Round (70x)
This attack does 70 damage for each of your Pokémon in play that has the Round attack.
Attack 2:[WCCC] Hyper Voice (160)
Weakness / Resistance / Retreat Cost:Lx2 / / 3
Card Number / Rarity:200/165 / Special Illustration Rare
Card Type / HP / Stage:Water / 330 / Stage 2
Card Text:Ability — Solid Shell
This Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).
Attack 1:[WW] Twin Cannons (140x)
Discard up to 2 Basic W Energy cards from your hand. This attack does 140 damage for each card you discarded in this way.
Weakness / Resistance / Retreat Cost:Lx2 / None / 3
Card Number / Rarity:239/191 / Special Illustration Rare
Card Type / HP / Stage:Psychic / 210 / Basic
Card Text:Ability: Skyliner Your Basic Pokémon in play have no Retreat Cost.
Attack 1:[PPC] Eon Blade (200)
During your next turn, this Pokemon can't attack.
Weakness / Resistance / Retreat Cost:Dx2 / F-30 / 2
Card Number / Rarity:180/196 / Ultra Rare
Card Type / HP / Stage:Fighting / 210 / Basic
Attack 1:[1F] Bite (40)
Attack 2:[2F] Rock Crush (120)
Discard an Energy from your opponent's Active Pokemon.
Weakness / Resistance / Retreat Cost:Gx2 / / 1
Card Number / Rarity:99/101 / Ultra Rare
Card Type / HP / Stage:Dragon / 180 / Basic
Attack 1:[1MP] Reverse Edge (50) Flip a coin. If heads, put a card from your discard pile into your hand.
Attack 2:[4] Fast Forward (90) For each Plasma Energy attached to this Pokemon, discard the top card of your opponent's deck.
Weakness / Resistance / Retreat Cost:Ox2 / / 2
Card Number / Rarity:123/122 / Secret Rare
Card Type / HP / Stage:Water / 180 / Basic
Attack 1:[1] Stormy Seas
Flip a coin until you get tails. For each heads, search your deck for a Water Energy card and attach it to this Pokemon. Shuffle your deck afterward.
Attack 2:[2WW] Splash Burn (130)
This attack does 10 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness / Resistance / Retreat Cost:Lx2 / None / 4
Card Number / Rarity:184/203 / Ultra Rare
Card Type / HP / Stage:Psychic / 200 / Basic
Card Text:Ability — Dream Gift
Once during your turn, you may search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. If you use this Ability, your turn ends.
Attack 1:[2] Magical Shot (60)
Weakness / Resistance / Retreat Cost:Mx2 / None / 1
Ability: Infernal Reign When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may search your deck for up to 3 Basic Fire Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
Rarity:Special Art Rare
Number:134/108
Card Type:Darkness
HP:330
Stage:Stage 2
Weakness:Grass x2
Retreat Cost:2
Attack 1:[Fire][Fire] Burning Darkness (180+)
This attack does 30 more damage for each Prize card your opponent has taken.
Card Number / Rarity:184/159 / Special Illustration Rare
Card Type / HP / Stage:Psychic / 190 / Basic
Card Text:Ability — Fairy Zone
The Weakness of each of your opponent's Dragon Pokémon in play is now Psychic. (Apply Weakness as ×2.)
Attack 1:[1P] Full Moon Rondo (20+)
This attack does 20 more damage for each Benched Pokémon (both yours and your opponent’s).
Weakness / Resistance / Retreat Cost:Mx2 / / 1
Card Number / Rarity:223/197 / Special Illustration Rare
Card Type / HP / Stage:Darkness / 330 / Stage 2
Card Text:Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).
Ability — Infernal Reign
When you play this card from your hand to evolve a Pokemon during your turn, you may search your deck for up to 3 Basic [R] Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 1:[RR] Burning Darkness (180+)
This attack does 30 more damage for each Prize card your opponent has taken.
Weakness / Resistance / Retreat Cost:Gx2 / None / 2
Card Number / Rarity:223/197 / Special Illustration Rare
Card Type / HP / Stage:Darkness / 330 / Stage 2
Card Text:Tera: As long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks (both yours and your opponent’s).
Ability — Infernal Reign
When you play this card from your hand to evolve a Pokemon during your turn, you may search your deck for up to 3 Basic [R] Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 1:[RR] Burning Darkness (180+)
This attack does 30 more damage for each Prize card your opponent has taken.
Weakness / Resistance / Retreat Cost:Gx2 / None / 2
Card Number / Rarity:165/131 / Special Illustration Rare
Card Type / HP / Stage:Dragon / 320 / Stage 2
Attack 1:[C] Jet Headbutt (70)
Attack 2:[RP] Phantom Dive (200)
Put 6 damage counters on your opponent's Benched Pokemon in any way you like.
Weakness / Resistance / Retreat Cost: / / 1
Card Number / Rarity:XY121 / Promo
Card Type / HP / Stage:Fire / 180 / Basic
Attack 1:[3] Wing Attack (60)
Attack 2:[2RR] Combustion Blast (150)
This Pokemon can't use Combustion Blast during your next turn.
Weakness / Resistance / Retreat Cost:Wx2 / None / 2
TCGplayer Tip:Released in the Charizard EX Red & Blue Collection from Generations, this full art version of Charizard EX features Magmar and Flareon in gorgeous art created by Kouki Saito, illustrator of more than 500 different Pokémon cards dating all the way back to Aquapolis in 2003!
Card Number / Rarity:287/217 / Special Illustration Rare
Card Type / HP / Stage:Darkness / 320 / Stage 2
Card Text:Ability: Punk Up When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may search your deck for up to 5 Basic Darkness Energy cards and attach them to your Marnie's Pokemon in any way you like. Then, shuffle your deck.
Attack 1:[DD] Shadow Bullet (180)
This attack also does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness / Resistance / Retreat Cost:Gx2 / / 2
Card Number / Rarity:229/182 / Special Illustration Rare
Card Type / HP / Stage:Fire / 220 / Basic
Attack 1:[RCC] Flame Screen (110)
During your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Attack 2:[RCCC] Evil Incineration
Discard a 182 from this Pokémon. If you do, discard your opponent's Active Pokémon and all attached cards.
Weakness / Resistance / Retreat Cost:Lx2 / F-30 / 2
Card Number / Rarity:288/217 / Special Illustration Rare
Card Type / HP / Stage:Darkness / 210 / Basic
Card Text:Ability: Flip the Script Once during your turn, if any of your Pokemon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Attack 1:[CCC] Cruel Arrow
This attack does 100 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness / Resistance / Retreat Cost:Fx2 / / 1
Card Number / Rarity:148 / Secret Rare
Card Type / HP / Stage:Water / 70 / Basic
Attack 1:[WWW] Diamond Dust (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness / Resistance / Retreat Cost: / F-30 / 1
Card Number / Rarity:181/132 / Special Illustration Rare
Card Type / HP / Stage:Dragon / 280 / Basic
Attack 1:[C] Strafe (40)
You may switch this Pokemon with 1 of your Benched Pokemon.
Attack 2:[RPC] Illusory Impulse (300)
Discard all Energy from this Pokemon.
Weakness / Resistance / Retreat Cost: / / 1
Card Number / Rarity:169/165 / Illustration Rare
Card Type / HP / Stage:Fire / 100 / Stage 1
Attack 1:[R] Combustion (20)
Attack 2:[RRR] Fire Blast (90)
Discard an Energy from this Pokemon
Weakness / Resistance / Retreat Cost:Wx2 / None / 2
Card Number / Rarity:142/149 / Ultra Rare
Card Type / HP / Stage:Water / 170 / Basic
Card Text:Rush In - Once during your turn (before your attack), if this Pokemon is on your Bench, you may switch this Pokemon with your Active Pokemon. (Ability)
Attack 1:[3] Secret Sword (50+) Does 20 more damage for each W Energy attached to this Pokemon.
Weakness / Resistance / Retreat Cost:Gx2 / / 2
Card Number / Rarity:226/217 / Illustration Rare
Card Type / HP / Stage:Water / 70 / Basic
Card Text:Ability: Damp Pokemon in play (both yours and your opponent's) lose any Ability that requires the Pokemon using it to Knock Out itself.
Attack 1:[CC] Ram (20)
Weakness / Resistance / Retreat Cost:Lx2 / / 1
Card Number / Rarity:169/165 / Illustration Rare
Card Type / HP / Stage:Fire / 100 / Stage 1
Attack 1:[R] Combustion (20)
Attack 2:[RRR] Fire Blast (90)
Discard an Energy from this Pokemon
Weakness / Resistance / Retreat Cost:Wx2 / None / 2
Rarity:Special Art Rare
Number:088/063
Card Type:Fighting
HP:340
Stage:Stage 1
Weakness:[Psychic]x2
Retreat Cost:2
Attack 1:2
Attack 2:[Fighting] Aura Jab (130)
Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokémon in any way you like.
Attack 3:[Fighting][Fighting] Mega Brave (270)
During your next turn, this Pokémon can't use Mega Brave.
Card Number / Rarity:201/165 / Special Illustration Rare
Card Type / HP / Stage:Psychic / 310 / Stage 2
Attack 1:[2] Mind Jack (90+)
This attack does 30 more damage for each of your opponent's Benched Pokemon.
Attack 2:[PP] Dimensional Hand (120)
This attack can be used if this Pokemon is on the Bench.
Weakness / Resistance / Retreat Cost:Dx2 / F-30 / 1
Card Number / Rarity:171/165 / Illustration Rare
Card Type / HP / Stage:Water / 100 / Stage 1
Attack 1:[W] Free Diving
Put up to 3 Basic W Energy cards from your discard pile into your hand.
Attack 2:[WW] Spinning Attack (50)
Weakness / Resistance / Retreat Cost:Lx2 / None / 2
Card Number / Rarity:TG23/TG30 / Ultra Rare
Card Type / HP / Stage:Dragon / 200 / Basic
Attack 1:[1WF] Dragon Claw (120)
Attack 2:[1WFF] Sonic Strike
Discard 3 Energy from this Pokémon. This attack does 220 damage to 1 of your opponent's Pokémon.
Card Number / Rarity:180/132 / Special Illustration Rare
Card Type / HP / Stage:Darkness / 280 / Basic
Attack 1:[DC] Terminal Period
If your opponent's Active Pokemon has exactly 6 damage counters on it, that Pokemon is Knocked Out.
Attack 2:[DDC] Claw of Darkness (200)
Your opponent reveals their hand, and you discard a card you find there.
Weakness / Resistance / Retreat Cost:Gx2 / / 2
Card Number / Rarity:182/132 / Special Illustration Rare
Card Type / HP / Stage:Colorless / 300 / Basic
Card Text:Ability: Run Errand Once during your turn, if this Pokmon is in the Active Spot, you may use this Ability. Draw 2 cards. You can't use more than 1 Run Errand Ability each turn.
Attack 1:[CCC] Rapid-Fire Combo (200+)
Flip a coin until you get tails. This attack does 50 more damage for each heads.
Weakness / Resistance / Retreat Cost:Fx2 / / 3
Card Number / Rarity:208/162 / Special Illustration Rare
Card Type / HP / Stage:Dragon / 240 / Basic
Attack 1:[C] Bursting Roar Discard your hand and draw 6 cards.
Attack 2:[L][F] Climactic Descent (70x ) You may discard any amount of Basic Energy from your Pokémon. This attack does 70 damage for each card you discarded in this way.
Weakness / Resistance / Retreat Cost:None / None / 3
Card Number / Rarity:SWSH181 / Promo
Card Type / HP / Stage:Water / 210 / Basic
Attack 1:[1] Triple Draw
Draw 3 cards.
Attack 2:[1WW] Splash Jump (90)
Switch this Pokémon with 1 of your Benched Pokémon.
Weakness / Resistance / Retreat Cost:Lx2 / None / 2
Card Number / Rarity:98/109 / Ultra Rare
Card Type / HP / Stage:Fighting / 90 / Basic
Attack 1:[F] Steady Punch (10+)
Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Attack 2:[2FF] Sky Uppercut (50)
This attack's damage is not affected by Resistance.
Weakness / Resistance / Retreat Cost:P / None / 2
Card Number / Rarity:177/189 / Ultra Rare
Card Type / HP / Stage:Metal / 220 / Basic
Attack 1:[1] Metal Coating
Attach up to 2 M Energy cards from your discard pile to this Pokémon.
Attack 2:[1MMM] Temporal Rupture (180)
Weakness / Resistance / Retreat Cost:Fx2 / G-30 / 2
Card Number / Rarity:001/102 / Holo Rare
Card Type / HP / Stage:Psychic / 80 / Stage 2
Card Text:Pokémon Power: Damage Swap As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.
Attack 1:[PPP] Confuse Ray (30)
Flip a coin. If heads, the Defending Pokémon is now Confused.
Card Number / Rarity:014/102 / Holo Rare
Card Type / HP / Stage:Lightning / 80 / Stage 1
Attack 1:[2L] Agility (20)
Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu.
Attack 2:[1LLL] Thunder (60)
Flip a coin. If tails, Raichu does 30 damage to itself.
Weakness / Resistance / Retreat Cost:F / / 1
Card Number / Rarity:185/159 / Special Illustration Rare
Card Type / HP / Stage:Darkness / 280 / Stage 1
Card Text:Ability —Trade
You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.
Attack 1:[DD] Night Joker
Choose 1 of your Benched N’s Pokémon’s attacks and use it as this attack.
Weakness / Resistance / Retreat Cost:Gx2 / / 2
Card Number / Rarity:161/189 / Ultra Rare
Card Type / HP / Stage:Grass / 210 / Basic
Attack 1:[G] Twineedle (40x)
Flip 2 coins. This attack does 40 damage for each heads.
Attack 2:[1GG] Swarming Sting
This attack does 50 damage to 1 of your opponent's Pokémon for each of your Beedrill V in play. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness / Resistance / Retreat Cost:Rx2 / None / 1
Card Number / Rarity:1/92 / Holo Rare
Card Type / HP / Stage:Colorless / 70 / Stage 1
Card Text:Poke-BODY Reactive Protection
Any damage done to Aerodactyl by attacks from your opponent's Pokemon is reduced by 10 for each React Energy card attached to Aerodactyl (after applying Weakness and Resistance).
Attack 1:[1] Power Blow (10+)
Does 10 damage plus 10 more damage for each Energy attached to Aerodactyl.
Attack 2:[3] Speed Stroke (40)
During your opponent's next turn, prevent all effects, including damage, done to Aerodactyl by attacks from your opponent's Pokemon-ex.
Weakness / Resistance / Retreat Cost:L / F / 0
Card Number / Rarity:229/182 / Double Rare
Card Type / HP / Stage:Fire / 220 / Basic
Attack 1:[RCC] Flame Screen (110)
During your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Attack 2:[RCCC] Evil Incineration
Discard a 182 from this Pokémon. If you do, discard your opponent's Active Pokémon and all attached cards.
Weakness / Resistance / Retreat Cost:Lx2 / F-30 / 2
Card Number / Rarity:181/165 / Illustration Rare
Card Type / HP / Stage:Dragon / 100 / Stage 1
Attack 1:[W] Beat (20)
Attack 2:[WL] Aqua Slash (90)
During your next turn, this Pokémon can't attack.
Weakness / Resistance / Retreat Cost:None / None / 2
Card Number / Rarity:183/165 / Ultra Rare
Card Type / HP / Stage:Fire / 330 / Stage 2
Attack 1:[R] Brave Wing (60+)
if this Pokemon has any damage counters on it, this attack does 100 more damage.
Attack 2:[RRRR] Explosive Vortex (330)
Discard 3 Energy from this Pokemon.
Weakness / Resistance / Retreat Cost:Wx2 / None / 2
Card Number / Rarity:143/086 / Illustration Rare
Card Type / HP / Stage:Darkness / 120 / Stage 1
Attack 1:[D] Mind Jack (30x)
This attack does 30 damage for each of your opponent's Benched Pokémon.
Attack 2:[3] Foul Play
Choose 1 of your opponent's Active Pokémon's attacks and use it as this attack.
Weakness / Resistance / Retreat Cost:Gx2 / / 1
Card Number / Rarity:271/217 / Mega Attack Rare
Card Type / HP / Stage:Dragon / 370 / Stage 2
Card Text:Ability: Sky Transport Once during your turn, you may use this Ability. Switch your Active Pokemon with 1 of your Benched Pokemon.
Attack 1:[WLL] Ryuno Glide (330)
Discard 2 Energy from this Pokemon.
Weakness / Resistance / Retreat Cost: / / 2
Card Number / Rarity:06/75 / Holo Rare
Card Type / HP / Stage:Water / 90 / Stage 2
Attack 1:[1] Slash (20)
Attack 2:[F] Hydrocutter (40x)
Flip a number of coins equal to the number of Energy cards attached to Kabutops. This attack does 40 damage times the number of heads. You can't flips more than 3 coins in this way.
Weakness / Resistance / Retreat Cost:G / / 2
Card Number / Rarity:129/094 / Special Illustration Rare
Card Type / HP / Stage:Trainer - Supporter / /
Card Text:Search your deck for a Basic Pokemon, a Stage 1 Pokemon, and a Stage 2 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Card Number / Rarity:029 / Promo
Card Type / HP / Stage:Grass / 50 / Basic
Attack 1:[1G] Leaf Slice (20x)
Flip 2 coins. This attack does 20 damage times the number of heads.
Weakness / Resistance / Retreat Cost:R / / 1
Card Number / Rarity:211/193 / Illustration Rare
Card Type / HP / Stage:Lightning / 140 / Stage 1
Attack 1:[1] Electrocharge
Search your deck for up to 2 Basic L Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Attack 2:[1LL] Thunderbolt (200)
Discard all Energy from this Pokémon.
Weakness / Resistance / Retreat Cost:Fx2 / None / 1
Card Number / Rarity:132 / Promo
Card Type / HP / Stage:Water / 300 / Stage 2
Attack 1:[1] Stealthy Shuriken
This attack does 40 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon)
Attack 2:[WW] Torrential Slash (120+)
If your opponent's Active Pokemon already has any damage counters on it, this attack does 120 more damage.
Weakness / Resistance / Retreat Cost:Lx2 / None / 1
Card Number / Rarity:259/193 / Special Illustration Rare
Card Type / HP / Stage:Fire / 190 / Basic
Attack 1:[R] Jealously Singe
Discard the top 2 cards of your opponent's deck.
Attack 2:[RR] Flame Surge (100)
Choose up to 3 of your Benched Pokemon. For each of those Pokemon, search your deck for a Basic R Energy card and attach it to that Pokemon. Then, shuffle your deck.
Weakness / Resistance / Retreat Cost:Wx2 / / 1
Card Number / Rarity:194/182 / Illustration Rare
Card Type / HP / Stage:Lightning / 70 / Basic
Card Text:Ability — Buddy Pulse
If you have Plusle in play, whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon. You can't apply more than 1 Buddy Pulse Ability at a time.
Attack 1:[L] Speed Ball (20)
Weakness / Resistance / Retreat Cost:Fx2 / None / 1
Card Number / Rarity:166/086 / Special Illustration Rare
Card Type / HP / Stage:Fire / 230 / Basic
Attack 1:[2] Slash (50)
Attack 2:[1RR] Blaze Burst (130+)
This attack does 50 more damage for each Prize card your opponent has taken. Discard an Energy from this Pokémon.
Weakness / Resistance / Retreat Cost: / / 2
Rarity:Special Art Rare
Number:221/172
Card Type:Psychic
HP:280
Stage:VSTAR
Weakness:Darkness x2
Resistance:Fighting -30
Retreat Cost:2
Attack 1:[Psychic][Colorless] Psy Purge (90x)
Discard up to 3 Psychic Energy from your Pokémon. This attack does 90 damage for each card you discarded in this way.
Attack 2:[Psychic][Colorless] Star Raid
This attack does 120 damage to each of your opponent's Pokémon V. This damage isn't affected by Weakness or Resistance. (You can't use more than 1 VSTAR Power in a game.)
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OUR SELECTION OF RAW SINGLES ARE UPDATED WEEKLY, IF YOU’D LIKE TO MAKE A TRADE OFFER OR MAKE A DEAL FOR A BULK PURCHASE PLEASE FEEL FREE TO CONTACT US